evolutionary art etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster
evolutionary art etiketine sahip kayıtlar gösteriliyor. Tüm kayıtları göster

27 Aralık 2009 Pazar

deflated | söndü

i was heralding a massive forage into evolutionary art. but, though there might be some ideas deserving attention there, i couldn't find them yet. nevertheless i learned how they have developed some artistic photoshop filters and with what kinds of mathematical expressions they created all those ugly evo-paintings. i'll try some of them together with design games. there's this book, which is somehow interesting:

The Art of Artificial Evolution: A Handbook on Evolutionary Art and Music
by Juan Romero and Penousal Machado (Editors), 2007

includes a few nice articles worth reading.

and this article, which summarizes useful technical details:

Toward Greater Artistic Control for Interactive Evolution of Images and Animation
david a. hart, 2009

when it comes to the basic mechanism/technique, we still seem to stay roughly at the point where karl sims initiated this line of entertainment (so go first to sims himself). it's like, these artists found a new type of painting technique (like oil painting) and will be using it without questioning, just with minor improvements for a few centuries. but sims himself doesn't do that. a different mindset.

(now, let's get back to work)

11 Aralık 2009 Cuma

the explosion in the laboratory | patladı

i was thinking that i was at the end of my focused-literature-research. so that i could expand towards a larger wave. and my extensive mapping seemed to me to be pretty complete; except one minor task. so i went on to that task. but it expanded, or rather, exploded. that particular area on my mapping was indeed quite loaded. that's evolutionary art. i think i will be posting on that topic during the following period.

it all started with a conference call (1), a few months ago. i had to respond to that call because the 'unit' wanted me to do some publishing (2) and i was feeling indebted (3). i responded with a project which combined several titles (4) and details (5) of my research, as well as some preparations for several prospective projects (6) that i was intending to follow after my phd! (7) (yea, the researcher always has plans, to study some stuff in the long term; i.e. it always postpones a lot of interesting projects.) hence the first prototype of design games which produces graphics (8) (i mean, graphics in a way). but there was a last, unproven graphic task of aslıhan for design games, it was 'the waves commission' (9) i was studying polinomials (10), conic sections (11) and elliptic curves (12) to carry out that task. and there exploded the evolutionary art section (13). i will, for sure, be scrutinizing the area for some time, for sheer joy of it (14). but what i want to say is, above i only indexed the very basic steps (narrated some steps in a discontinuous manner) of an ongoing design process (or research?)(or both?)(or no difference? difference but not that big? (feyerabend?)), and it will yield some results, or not (it can yield interesting results but this is not the issue), we could go on to fill minor steps in between the basic steps. and here the researcher wants to ask: how many steps, how many rather simple ingredients, and also how many types of steps, are needed for a full-fledged design process? or research? or a creative process in general? and what kinds of knowing, reasoning, calculating functioning, transforming or producing systems should be included in a design system?